DODGE

 Your character’s ability to quickly avoid attacks, traps, and oncoming threats


To make a Dodge Action, your character rolls 1d20 + your Speed Mod + Other Bonuses.
If this result is higher than your opponent's Attack roll, you may ATTEMPT to Dodge the attack. You may move a number of squares/hexes equal to your Speed Mod.

You may spend additional Actions to increase the number of squares/hexes your character can move by your Speed Mod per Action spent.
Actions spent in this way do not cost additional Stamina.


However if this does not land you behind some sort of cover or outside the threatened area of an attack, your Dodge fails regardless of your roll results.