APTITUDE

Aptitude reflects what a character has learned or been taught, and what they know and understand. It determines your aptness at skills and your ability to learn new things.

RANGED WEAPON DAMAGE

Add your Character's APT Mod to their Ranged Weapon Damage rolls.

PROFICIENCY TALENTS

Characters can take a total number of Proficiency Talents equal to their Aptitude Mod, minimum 1. This does not limit the ranks in these Talents. 

SKILL POINTS

Characters gain a number of Skill Points at Level 1 equal to 4 TIMES their Aptitude Mod, minimum 0, plus 10.
Each Level there after the Character gains skill points equal to their Aptitude Mod PLUS 4.

There is no rank limit when spending Skill Points, and a character may attempt any skill with no ranks invested in them. Ranks in certain skills can also be obtained when purchasing a rank of a Proficiency Talent

SKILLS

Add your APT Mod to the following Skills;


<> Mechanic

<> Medicine

<> Monster Lore

<> Pilot Vehicle

<> Spellcraft

<> Survival




APTITUDE CHECK

When a Character needs to understand something they are struggling with, like a problem, book, or some other instance of learning or hard thinking, but don't have the time to work it out due to stressful circumstances, they will make an Aptitude Check by rolling 1d20 plus their APT Mod.

When Score Drops to Zero

Character is unable to think for themselves or make decisions of any kind. Character temporarily becomes illiterate if not already and are unable to speak or understand any languages as well as lacking the capacity to perform any actions or skill checks.