APTITUDE
Aptitude reflects what a character has learned or been taught, and what they know and understand. It determines your aptness at skills and your ability to learn new things.
RANGED WEAPON DAMAGE
Add your Character's APT Mod to their Ranged Weapon Damage rolls.
PROFICIENCY TALENTS
Characters can take a total number of Proficiency Talents equal to their Aptitude Mod, minimum 1. This does not limit the ranks in these Talents.Â
SKILL POINTS
Characters gain a number of Skill Points at Level 1 equal to 4 TIMES their Aptitude Mod, minimum 0, plus 10.
Each Level there after the Character gains skill points equal to their Aptitude Mod PLUS 4.
There is no rank limit when spending Skill Points, and a character may attempt any skill with no ranks invested in them. Ranks in certain skills can also be obtained when purchasing a rank of a Proficiency Talent
SKILLS
Add your APT Mod to the following Skills;
<> Mechanic
<> Medicine
<> Monster Lore
<> Spellcraft
<> Survival
APTITUDE CHECK
When a Character needs to understand something they are struggling with, like a problem, book, or some other instance of learning or hard thinking, but don't have the time to work it out due to stressful circumstances, they will make an Aptitude Check by rolling 1d20 plus their APT Mod.
When Score Drops to Zero
Character is unable to think for themselves or make decisions of any kind. Character temporarily becomes illiterate if not already and are unable to speak or understand any languages as well as lacking the capacity to perform any actions or skill checks.