Strength

Strength reflects a Character's physical power and brawn, as well as how well they can hold their ground and smack others around

MELEE WEAPON DAMAGE

Add your Character's STR Mod is added to your Melee Damage rolls. 

CARRYING CAPACITY

There are 4 carrying Load types: Light, Medium, Heavy, and Max.

Light Loads impose no penalties, and is equal to any weight below your Medium Load.

Medium Loads impose a -2 to a Character's Agility Score.  Your Character is considered to be carrying a Medium Load when their carrying weight is equal to or exceeds their Strength Score times 5.

Heavy Loads impose a -4 to a Character's Agility Score. Your Character is considered to be carrying a Heavy Load when their carrying weight is equal to or exceeds their Strength Score times 15. This is the most weight your Character can lift over their head.

Max Loads impose a -8 to a Character's Agility Score. Your Character is considered to be carrying their Max Load when their carrying weight is equal to their Strenght Score times 20. This is the Maximum weight a character can lift off the ground, however this weight must remain below the waist. A Character may attempt to push or drag up to twice their Max Load. 

(These penalties do not stack)

DEFENSE ACTIONS

Add your Character's STR Mod to their Block Actions.

SKILLS

Add your Character's STR Mod to the following Skill Checks;


<> Climb

<> Grapple

<> Heavy Weapons

<> Jump

<> Swim



STRENGTH CHECKS 

When your Character needs to display a sudden burst of Strength, most often in order to break something, they will make a Strength check by rolling 1d20 plus their STR Mod 

KNOCKBACK RESISTANCE

Reduce the number of Hexes a character is pushed back by effects or actions by their STR Mod

When Score Drops to Zero

When at 0 a Character is unable to move or take any actions and immediately falls prone, to weak to move.